> For the complete documentation index, see [llms.txt](https://asperazera.gitbook.io/simple-event-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://asperazera.gitbook.io/simple-event-system/introduction.md).

# Introduction

**Simple Event System (SES)** is a powerful and lightweight tool for Unreal Engine 5 that allows you to build game architecture without "spaghetti code." It is a **Global Event Bus** written 100% in Blueprints, designed for maximum modularity and ease of use.

> **TL;DR:** SES allows Actor A to broadcast "Event X happened" along with data, without knowing who (Actor B, C, or D) is listening.

#### Why use Simple Event System?

* **100% Blueprints:** Content-only plugin, making it easy to customize and migrate to new engine versions.
* **Complete Decoupling:** Removes the need for Hard References and "Cast To" nodes.
* **Optimization:** Uses lightweight Instanced Structs instead of Objects to transfer data.
* **Gameplay Tags:** Uses hierarchical tags (e.g., Game.State.Win) for organized event filtering.
* **Replication Ready:** Built-in support for Multicast (Server-to-Clients) communication.
* **Global Access:** Send and receive events from any Actor, Widget, or Component.

***

### Technical Requirements

| Requirement                                                                                                                                   | Details                                  |
| --------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------- |
| **Engine Version**                                                                                                                            | Unreal Engine 5.3+                       |
| **Plugins** **(for UE&#x20;**<mark style="color:$warning;">**5.3**</mark>**&#x20;and&#x20;**<mark style="color:$warning;">**5.4**</mark>**)** | Struct Utils (Enabled by default in UE5) |

{% hint style="info" %} <mark style="color:$primary;">**Note:**</mark> <mark style="color:$primary;"></mark><mark style="color:$primary;">This plugin requires UE 5.3 or higher due to reliance on modern Instanced Struct features that were unstable in previous engine versions.</mark>
{% endhint %}

{% hint style="warning" %} <mark style="color:$warning;">**Dependency Requirement**</mark>

<mark style="color:$warning;">For</mark> <mark style="color:$warning;"></mark><mark style="color:$warning;">**Unreal Engine 5.3 and 5.4**</mark><mark style="color:$warning;">, please ensure the</mark> <mark style="color:$warning;"></mark><mark style="color:$warning;">**Struct Utils**</mark> <mark style="color:$warning;"></mark><mark style="color:$warning;">plugin is enabled in your project.</mark>

<mark style="color:$warning;">Starting from</mark> <mark style="color:$warning;"></mark><mark style="color:$warning;">**UE 5.5**</mark><mark style="color:$warning;">, this logic became part of the Core Engine, so you</mark> <mark style="color:$warning;"></mark><mark style="color:$warning;">**do not**</mark> <mark style="color:$warning;"></mark><mark style="color:$warning;">need to enable any extra plugins.</mark>
{% endhint %}


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://asperazera.gitbook.io/simple-event-system/introduction.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
