> For the complete documentation index, see [llms.txt](https://asperazera.gitbook.io/simple-event-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://asperazera.gitbook.io/simple-event-system/installation.md).

# Installation

Follow these steps to get the system running in your project.

{% hint style="warning" %}
**Dependency Requirement**

For **Unreal Engine 5.3 and 5.4**, please ensure the **Struct Utils** plugin is enabled in your project.

Starting from **UE 5.5**, this logic became part of the Core Engine, so you **do not** need to enable any extra plugins.
{% endhint %}

#### Add Component to GameState

The core logic lives in an Actor Component attached to your GameState. This ensures the system is accessible on both Server and Clients.

1. Open your project's **`GameState`** (or create one if you haven't already).

   <div align="left"><figure><img src="/files/Gpz4HD0z1bkrkYLXbw0w" alt=""><figcaption></figcaption></figure></div>
2. In the **Components** panel (top left), click **+ Add**. \ <img src="/files/8BZMKSKjbQ2RYd0wuzps" alt="" data-size="original">
3. Search for **`BPC_SimpleEventSystem`** and add it. \ <img src="/files/evBkG0cUB1Jt0lckNOdV" alt="" data-size="original">
4. **Compile and Save**.

{% hint style="success" %}
**Success:** The system is now initialized! You can access it via the helper nodes.
{% endhint %}


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