> For the complete documentation index, see [llms.txt](https://asperazera.gitbook.io/simple-event-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://asperazera.gitbook.io/simple-event-system/quickstart/send-event.md).

# Send Event

The **Send Event** node is the primary way to broadcast a message.

***

### Step 1: Add the Node

Open any Blueprint (Actor, Widget, GameInstance, etc.) where you want to trigger an event.

1. Right-click on the graph.
2. Search for **"Send Event"**.
3. Select the function under the **Simple Event System** category.

<div align="left"><figure><img src="/files/kR2LjQIH2IAvUoQZtSLT" alt=""><figcaption></figcaption></figure></div>

***

### Step 2: Define the Event Tag

Events in **Simple Event System** are identified by **Gameplay Tags**.&#x20;

{% hint style="info" %}
**Tip:** You don't need to define them in Project Settings beforehand; you can create them on the fly.
{% endhint %}

<div align="left"><figure><img src="/files/k0ZHC6tdUzGFO8ibcNcx" alt=""><figcaption></figcaption></figure></div>

1. Click the **Event Tag** dropdown on the node.
2. Click <mark style="color:$success;">**Plus**</mark> Icon.
3. Type the name of your event (e.g., `TriggerOverlap.Start`).
4. Select **Source** as `DefaultGameplayTags.ini`.
5. Click **Add New Tag** to save it.

<div align="left"><figure><img src="/files/siEDoURFSIbTF9kNLovh" alt=""><figcaption></figcaption></figure></div>

***

### Step 3: Select the Tag

Once added, ensure the tag is selected in the dropdown. Your node is now ready to fire!

<div align="left"><figure><img src="/files/Kr0lcihkBcpX9t7sO4FR" alt=""><figcaption></figcaption></figure></div>


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